With the foundations of the game set, it was up to the team to make GYLT a viable product for players to enjoy. So talking also about what happened when we were younger, and those kinds of things and how we failed and, and that helped us also to develop the idea itself.” But one of the things we did in those weeks was talk about our own experiences because GYLT talks about bullying. And for that, we had some inspiration from movies like Coraline or Pan’s Labyrinth. “In fact, what we’re trying to do is to create more like a delicate horror experience. And you can see things here and there that remind you of it, but we didn’t want to make GYLTa psychological horror game,” said David Canela, Game Director. For example, I’m older now, I used to play a lot of survival horror games, and one that I really liked was Silent Hill. “In the beginning, we created a small group of people who were talking about the game. Hide from terrible creatures or choose to confront them as players find their way through the challenges of this wicked world, embarking on a journey where they face their worst fears and are confronted with the emotional impact of their actions. Set in a creepy and melancholic world, GYLT is an eerie story mixing fantasy and reality in a surrealist place where nightmares become real. Formerly a Google Stadia exclusive, GYLT will be launching on PlayStation 5, PlayStation 4, Xbox Series, Xbox One and PC on July 6. Tequila Works, the studio behind RiME and the upcoming Song of Nunu: A League of Legends Story, among other titles, is bringing its delicate horror title, GYLT, to new platforms.
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